ContentsAnimation

Documentation

Animation

Keyframes and easing, the Graph Editor, motion blur, and rigging with bones and meshes.

In this chapter

  • Keyframes and easingSet keyframes, choose how values travel between them, and use the keyframe assistants.
  • The Graph EditorSee and shape a property’s value and speed over time.
  • Motion blur and frame blendingBlur fast movement the way a camera would, and smooth footage played at another speed.
  • RiggingGive a character bones, pose it with FK or IK, and bend a picture with a mesh.