Effects
Simulation
Every effect Effects & Presets lists under Simulation, generated from the editor’s effect registry: what it does, the layers it works on, and each parameter with its default and range.

- The category, with the number of effects in it.
- Select an effect to add it to the selected layer. An effect shown greyed out reads another layer, and the composition has none it can use yet.
Rain
Draws falling rain streaks with depth, wind and spread, over the layer or on their own.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
| Parameter | Default | Range or choices |
|---|---|---|
| Drops | 2,000 | 0 to 20,000 |
| Size | 2 px | 0.1 px to 50 px |
| Scene Depth | 5,000 | 0 to 20,000 |
| Speed | 4,000 px/s | 0 px/s to 20,000 px/s |
| Wind | 800 px/s | -10,000 px/s to 10,000 px/s |
| Wind Variation | 40% | 0% to 100% |
| Spread | 15° | 0° to 90° |
| Color | #BFCCD9 | — |
| Opacity | 40% | 0% to 100% |
| Composite With OriginalNot keyframed | On | — |
| Random Seed | 0 | 0 to 10,000 |
Particle World
Emits particles from a point in 3D space that fly, fall and bounce under gravity and wind, seen through the composition camera.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
- Reads layers
- Texture Layer (optional)
| Parameter | Default | Range or choices |
|---|---|---|
| Birth Rate | 100 | 0 or more |
| Longevity | 1 s | 0.01 s to 60 s |
| Producer Position | 0.5, 0.5 | -10 to 10 |
| Producer Z | 0 px | — |
| Radius X | 25 px | 0 px or more |
| Radius Y | 25 px | 0 px or more |
| Radius Z | 25 px | 0 px or more |
| AnimationNot keyframed | Explosive | Explosive, Direction, or Cone |
| Velocity | 300 px/s | 0 px/s or more |
| Velocity Variation | 25% | 0% to 100% |
| Direction | 0° | -36,000° to 36,000° |
| Spread | 20° | 0° to 180° |
| Gravity | 200 px/s² | — |
| Resistance | 0% | 0% to 1,000% |
| Wind X | 0 px/s² | — |
| Wind Z | 0 px/s² | — |
| FloorNot keyframed | Off | — |
| Floor Position | 0.9 | -10 to 10 |
| Bounciness | 50% | 0% to 100% |
| Particle TypeNot keyframed | Faded Sphere | Line, Faded Sphere, Shaded Sphere, or Textured |
| Birth Size | 10 px | 0 px to 10,000 px |
| Death Size | 2 px | 0 px to 10,000 px |
| Size Variation | 50% | 0% to 100% |
| Birth Color | #FFE64D | — |
| Death Color | #CC1A00 | — |
| Max Opacity | 75% | 0% to 100% |
| Composite With OriginalNot keyframed | On | — |
| Random Seed | 0 | 0 to 10,000 |
Shatter
Breaks the layer into 3D pieces of a chosen pattern that fly apart from a force point, lit by the composition's lights.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
| Parameter | Default | Range or choices |
|---|---|---|
| PatternNot keyframed | Bricks | Squares, Bricks, Triangles, Hexagons, or Glass |
| Repetitions | 10 | 1 to 200 |
| Direction | 0° | -36,000° to 36,000° |
| Extrusion Depth | 0 px | 0 px to 10,000 px |
| Force Position | 0.5, 0.5 | -10 to 10 |
| Force Depth | 50 px | — |
| Force Radius | 150 px | 0 px or more |
| Force Strength | 600 px/s | — |
| Rotation Speed | 180° | -36,000° to 36,000° |
| Randomness | 20% | 0% to 100% |
| Gravity | 600 px/s² | — |
| Gravity Direction | 180° | -36,000° to 36,000° |
| Resistance | 0% | 0% to 1,000% |
| Side Color | #999999 | — |
| Random Seed | 0 | 0 to 10,000 |
Wave World
Simulates waves spreading from a ring or line across a water surface and shows them as a grey height map.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
| Parameter | Default | Range or choices |
|---|---|---|
| Grid Resolution | 80 | 8 to 512 |
| Wave Speed | 300 px/s | 0 px/s to 10,000 px/s |
| Damping | 5% | 0% to 99% |
| Reflect EdgesNot keyframed | On | — |
| Pre-roll | 0 s | 0 s to 10 s |
| Producer TypeNot keyframed | Ring | Ring or Line |
| Producer Position | 0.5, 0.5 | -10 to 10 |
| Producer Size | 40 px | 0 px or more |
| Producer Angle | 0° | -36,000° to 36,000° |
| Amplitude | 10 px | -10,000 px to 10,000 px |
| Frequency | 1 Hz | 0 Hz to 60 Hz |
| Phase | 0° | -36,000° to 36,000° |
| Brightness | 50% | 0% to 100% |
| Contrast | 50% | 0% to 1,000% |
Caustics
Shows the layer as if seen through rippling water shaped by another layer's height map, with bright focused light patterns.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
- Reads layers
- Water Surface (optional)
| Parameter | Default | Range or choices |
|---|---|---|
| Wave Height | 20 px | 0 px to 1,000 px |
| Water Depth | 100 px | 0 px to 10,000 px |
| Refractive Index | 1.33 | 1 to 3 |
| Caustics Strength | 50% | 0% to 100% |
| Surface Color | #FFFFFF | — |
| Surface Opacity | 20% | 0% to 100% |
Snow
Draws soft snowflakes drifting down with depth, wind and sway, over the layer or on their own.
- Works on
- Image, Video, Text, Shape, Solid, Composition, and Adjustment
| Parameter | Default | Range or choices |
|---|---|---|
| Flakes | 4,000 | 0 to 50,000 |
| Size | 6 px | 0.1 px to 100 px |
| Size Variation | 100% | 0% to 100% |
| Scene Depth | 5,000 | 0 to 20,000 |
| Speed | 100 px/s | 0 px/s to 5,000 px/s |
| Speed Variation | 100% | 0% to 100% |
| Wind | 0 px/s | -5,000 px/s to 5,000 px/s |
| Wind Variation | 50% | 0% to 100% |
| Spread | 15° | 0° to 90° |
| Wiggle Amount | 20 px | 0 px to 500 px |
| Wiggle Frequency | 1 Hz | 0 Hz to 20 Hz |
| Color | #FFFFFF | — |
| Opacity | 100% | 0% to 100% |
| Composite With OriginalNot keyframed | On | — |
| Random Seed | 0 | 0 to 10,000 |